ZBrush
Hands
In order to be a 3D character modeler I need to master smaller elements of the human body. I have chosen to start with hands and feet, and by far have a long way to go and practice needs to be constant.
Attempt 01
Using ZSpheres i can shape out the hand before adding any detail, but this base needs to be as accurate as can be before adding the detail.
Although not perfect, I settled on the sculpt and began working on it mainly using the clay build up brush. The palm of the hand was too bulky so hard to shape back down. I also didn't work on the fingers much as I was unsure on how to approach the shape and angles.
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